
On the bright side, this slows down enemy research. Since they are earthbound to the exoplanet, the only victims will be scientists. Hostile - You found a way to activate some of the machines.+30% on star system for all empires (20 turns) -20% on star system (20 turns) Helpful - By pouring more of your resources into collective research, every empire can profit from the new findings.+20% on empire (20 turns) +100% invasion military power on fleet (20 turns) Selfish - Try to extract as many warmachines as you can for your own empire.Since the planetary body is not part of a currently claimed system (and seems not worth colonizing), every faction has equal right to it." While it is hard to tell if these are tools of the Endless or some other, even more alien civilization, scientists are in agreement that the machines were built for destruction.
#EMPIRE XP 6.1 CRACK FULL#
"Explorers have found an frozen exoplanet full of weird machines from an unknown origin. +20% industry cost of improvements on star system for other empires (20 turns) +20% ship cost on star system for other empires (20 turns) -50% on empire (20 turns) Sleeping War Machines
Hostile - Re-orient the portal and channel its energies so that the emanations affect other empires. +15% on empire for allies (20 turns) -75% on empire (20 turns) Helpful - Study the portal with the help of allies who will benefit from the discoveries. 50% on empire (20 turns) -100 every turn (20 turns) Selfish - Launch an emergency project to close the portal down. Instead, the portal will likely cause serious damage to commerce and even surface structures within the system due to strong waves of gravity and electro-magnetic radiation pulsing from it." +30% industry cost of improvements on star system for all empires (20 turns) +30% ship cost on star system for all empires (20 turns) Either due to a lack of energy or failed technology, the opening is not stable and cannot be used (though it appears to lead to a separate galaxy or parallel universe). "Whatever Kryv triggered, one of the side effects appears to be a partial re-opening of an old Endless portal. Each response produces a varying positive or negative effect. These differ from other Random Events in that players can respond in one of three different ways: Selfish, Helpful, and Hostile. Interactive Random Events were added by the Echoes of the Endless add-on for Endless Space. It may seem trivial, but even the most epic adventures begin with a single step." "Haggard, unsure, but full of hope, the first colonists of your faction have set foot on another planet.
Generally, they do not provide direct bonuses or negative effects to players. Narrative Events occur when the player reaches certain milestones in gameplay.
4.6 Radical Political Party Encourages Strike. 4.5 Engine Control Tech Fault Discovered. 3.9 Gravity Anomalies Generate Planetoids. 2.13 Improved Sensors Change Resource Reserve Data. 2.8 Subterranean Endless Treasures Discovered. 1.23 There Is No Award for Second Place. 1.15 The Call of Distant Constellations. 1.3 If It Was Easy It Wouldn't Be Interesting.